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Fighter

As the name suggests, this class is all about fighting. This class is the rather easy to play, as it doesn't do much that is complex as he just gets improvements in fighting. HP: 1d10, Proficiencies: All armor, All weapons, Shields, Skills: Choose two: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. (The two chosen skills will get a +2 bonus for when you roll them, which will also increase as you level.) For the explanation of the feats for the fighter -->>HERE!<<-- Leveling Table:

Level Proficiency Bonus Bonus Features
1st +2 Fighting Style, Second Wind
2nd +2 Action Surge (one use)
3rd +2 Martial Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Martial Archetype feature
8th +3 Ability Score Improvement
9th +4 Indomitable (one use)
10th +4 Martial Archetype feature
11th +4 Extra Attack (2)
12th +4 Ability Score Improvement
13th +5 Indomitable (two uses)
14th +5 Ability Score Improvement
15th +5 Martial Archetype feature
16th +5 Ability Score Improvement
17th +6 Action Surge (two uses), Indomitable (three uses)
18th +6 Martial Archetype feature
19th +6 Ability Score Improvement
20th +6 Extra Attack (3)