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Fighter
As the name suggests, this class is all about fighting. This class is the rather easy to play, as it doesn't do much that is complex as he just gets improvements in fighting. HP: 1d10, Proficiencies: All armor, All weapons, Shields, Skills: Choose two: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. (The two chosen skills will get a +2 bonus for when you roll them, which will also increase as you level.) For the explanation of the feats for the fighter -->>HERE!<<-- Leveling Table:
Level | Proficiency Bonus | Bonus Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial Archetype feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |